#25
City At World's End
By Christopher Bulis
Now for something a bit more normal.
After the continuity-bending antics of Interference, which affected the Past Doctor books as well as the Eighth Doctor ones, you could be forgiven for expecting the PDAs to play a little fast and loose with the rules. Christopher Bulis probably wouldn’t be your go-to guy for that — his book The Ultimate Treasure was used, however fairly or unfairly, by Lawrence Miles as an example of an unadventurous PDA — and sure enough his next one is set before Interference, which keeps the established rules in place.
I don’t think that really matters though. Despite any preconceived notions of mine, Bulis is no more obligated to write an unusual book than Miles was to write Revenge Of The Quarks. A self-contained story set between telly episodes might automatically mute the “main characters might die” alarm but — all due respect to Miles — there are other things to be gained from a story set in a specific moment of continuity. Look at The Witch Hunters, The Roundheads and Eye Of Heaven. Just try to write something compelling and/or in an interesting way. If it’s good, it’ll be worth it. Lots of things can be at stake other than the Doctor and co.’s literal lives.
To its credit, City At World’s End puts a lot of things at stake. Right from the prologue an asteroid collision has knocked the moon of the planet Sarath out of a stable orbit. It’s going to smash into Sarath and end all life there. The TARDIS deposits the First Doctor, Ian, Barbara and Susan there with roughly one month until the collision. Their understandable urge to leave right away is thwarted when the building they’re on collapses in a meteor shower; suddenly the TARDIS is lost under rubble, Barbara is missing and Susan is hospitalised. Soon the TARDIS key is missing as well. They must recover it, get back together and leave before the planet is doomed.
But even apart from all that, what are the people going to do? Should the TARDIS crew simply leave them to their fate? Forcing the characters to stick around automatically underlines this question, and the ultimate fate of Arkhaven (the only city on the planet) is kept up in the air for most of the book.
Our first impression is a memorable one: the building where the TARDIS lands is a fake, mocked up to give the appearance of a functioning city full of moving cars and busy activity. Arkhaven is actually nothing of the sort, the human population having been devastated by war with the native Taklarians. (The initial purpose of the fake buildings was to create false targets in the war.) Most of the survivors don’t know about this. Are they being lied to about anything else?
This whole phoney-city setup would still be interesting, in an admittedly doolally but recognisably 60s-sci-fi way, even without the moon collision aspect. I enjoyed the thought experiment of whether you can really be sure that London has millions of people in it. (I mean you probably can if you give it some thought, but it’s still imaginative to ask.) I’m less convinced though that the survivors could be kept from realising that 98% of their population had died just by turning everything around them into sets and animatronics — at least some of the survivors would have missing friends or family, surely? — but by that point we’re relying on your personal reserve of suspension of disbelief. The further we get into Arkhaven’s problems, and there are many, the more it seems that Bulis is over-reliant on that.
The book’s next big idea is a class system. Arkhaven has Functionaries (regular people who mainly work towards the exodus from Sarath), the Elite (rich people whose grip on society is slackening as the planet is endangered), the Church (who believe “the Maker”, and not a migration from Earth, put them all on Sarath — their grip is also slackening) and the NC2s (“Non-Citizen, Non-Conformists” – an underclass kept in internment camps). There’s heaps to unpack here, and I suspect no amount of the Doctor and co. sticking around would be enough to sort it out.
The thorniest issue is probably the NC2s. When one of them escapes a camp with the Doctor’s TARDIS key, the Doctor is happy to report the man to the authorities. Ian rebukes him for this (“I’m not sure I like the way you’ve implicated that trader, Doctor. After all, he was only helping what amount to refugees and political prisoners to escape”) but not much more is said on the disparity and cruelty towards this underclass. Escapees are, unknown to the prisoners, rounded up and returned by young Elite members as sport, which is another dystopian idea that would be interesting even without the “world’s about to end” setting. We don’t do enough with it here; the main NC2 we follow outside the camp (Gelvert, who nicked the key) ends up exiting the story abruptly and somewhat flushing away the time we spent with him in the process, also taking away our main link to the NC2s. (Minor point, but it’s here that the key disappears and is never found. Luckily there’s another one in circulation, but still — where did it go?)
If someone like Ace had featured, you can bet they’d be leading the charge to rescue the NC2s and indict the ruling class. I get that the First Doctor is unlikely to think like that — such compassion is literally what the companions were for in those days, particularly Ian — but it feels wrong to let this aspect of Arkhaven society slide in a Doctor Who story. It’s explained to the Doctor and Ian that not everyone can escape the calamity and therefore some people must be excluded, which makes a brutal sort of sense I suppose, but it feels like there is a wider and very heated conversation to have off the back of that. Such as, how can you condemn a whole subset of society out of hand? Why treat them so badly when they’re going to die anyway? Doesn’t the hatred coming from the Elite suggest that a new world won’t solve your society’s problems, and maybe you should work on them now? Are you ultimately more deserving of survival than anyone else? City At World’s End clearly isn’t the sort of book to get into the moral weeds on any of this — the NC2 camps drop out of the story for most of it, that’s that I guess — so why set up the debate in the first place?
There’s a lot going on here, and inevitably some of it feels extraneous, there to give the characters (and the book) something to get on with other than the end of days. This meta concept figures into the plot at times, so it must be deliberate, but I’m not willing to give every idea the same pass. The Church’s power grab is definitely running its course just to keep people busy — okay, score one to Bulis. (They’re not very interesting baddies, evangelical characters rarely are, but they’re surprisingly well armed.) Then there are the disappearances happening outside the city — these feel random for ages, but they do eventually feed into the “fate of Arkhaven” story. Fair enough.
Even the machinations that do serve a purpose though serve to distract the reader (and not just, however usefully, the characters) from the looming threat — there are barely any material reminders about the moon collision, and there’s no sense of escalation as it gets nearer. They’re weeks away from the end of all life on the planet! Shouldn’t we see some evidence outside of the opening scenes? And yeah, I know it’s baked into the plot, but the lack of panic about all this begins to work against the tension. Scenes of police officers investigating dangerous church members feel superfluous in the extreme. (As if Bulis has only just remembered, the collision is moved up to about four hours in the final chapters. Oh right, now they panic.)
Then we have the subplot about Taklarians kidnapping and brainwashing people to interfere with the launch. This accounts for most of Barbara’s story in the book (although she is made to forget about it) — however, events conspire so that she didn’t even need brainwashing, and by the end most of the characters didn’t even know about the Taklarian threat. So what were we building up to, exactly? Or was it just to imply a greater purpose for Barbara than “thanklessly trudge through pipes and rubble until you are rescued”?
And hey, since we’re talking about them, what about the Taklarians? They’re native to this planet, apparently. Are we not going to touch on colonialism at all, since the Arkhaven settlers presumably chose someone else’s planet to live on? Yes, it’s sad that millions of humans are dead, but so are nearly all of the Taklarians. No, they’re not very nice, but why should they be? Again it feels like someone ought to be asking why group X deserves to make it out of here alive and group Y doesn’t. The fact that the Taklarians are painted exclusively as Baddies seems to nullify the point. I’m sure I don’t need to highlight the various BBC Books that already mentioned indigenous aliens as well as the rights thereof, however much those books might have bungled it. It’s just weird to skip all of that here.
Everywhere you look in City At World’s End there’s an idea or a character that’s probably quite interesting in isolation but doesn’t have the room to breathe. It can be argued, for example, that the last act villain reveal is a valid one, folding into the overall idea of rulers lying to their people about the state of their city and adding a twist to those mysterious disappearances, as well as finally examining the remarkable machine technology of Arkhaven. But this leads to yet another new group who arguably have rights (they seem to have awareness) and therefore, despite their violence, should have as much claim to getting off this rock as the humans. But they’re largely done away with when the bad guy (or “bad guy”) gets his comeuppance, so once again just never mind I guess. (PS: they have their own brainwashing plot, entirely separate from the Taklarian one. We’re seriously doing “army of sleeper agents” twice in one story, where neither group knows about or impacts the other?)
Probably the most interesting thing about this largely unexamined new group at the end is that one of them is a duplicate of one of the regulars, but that too is (of course) mostly not examined, a can of worms opened just enough to help round off the resolution. Certainly the behaviour of the Doctor towards this character raises questions about identity and the soul, questions he’s very much not engaging with. Now, I’m not against throwing in weird and crazy ideas — please do! But if they don’t mean much to the characters, what are they for? Certainly at this late stage in the story.
City At World’s End is somewhat at odds with itself. Its ambitions are grand, even sprawling at times, but the writing is entirely down to earth. Some of the story mechanics are as old as the hills, particularly the “we lost the TARDIS key” gambit and (stop me if you’ve heard this one) “we wouldn’t be in this situation if it wasn’t for [the Doctor’s] insistence on exploring the city.” Never mind that this is BBC Book: umpty-squillion set on an old Earth colony world. (Although kudos for making it so far along in its history that they’ve forgotten Earth even existed.)
Speaking of ancient mechanics, there’s a tendency towards bland rhetorical questions in the characters’ inner monologues. (“Ben looked at him curiously. He’d spoken quickly and easily, though his face was lined with worry. Was Ian privately losing hope of finding Barbara alive?”) Also the amount of info-dumping here could concuss a rhinoceros: in one scene the Doctor blackmails Gelvert into delivering a blow-by-blow account of how things work on Arkhaven, which is efficient for book purposes but far from subtle. Elsewhere people are always in need of updates which then require further summarising because we know it all already. (“‘While we’re stuck in here anyway, perhaps you could tell us what’s going on in your city?’ Curiosity replaced Plax’s bluster. ‘You really don’t know about the Ship, do you? It’s going to take us to Mirath…’ He gave a concise account of the situation in Arkhaven and a more grudging explanation of his own presence.”)
The writing creaks in a nuts and bolts way at times, with as-you-know-Bob name usage (“‘Please be patient, Prince Keldo.’ ‘We must know what she was doing down there, Thorken’”) and dialogue where one party only seems to show up to provide feed lines. (“‘I’m afraid the explosion might not have been an accident. It is consistent with the existence of the secret tunnel.’ Lant looked dazed. ‘What tunnel?’ ‘The one that runs under the city towards the mountains… at least, so the alignment suggests.’ ‘Alignment from where?’ ‘From the Ship through the point where you lost your mystery quarry.’ ‘What do you mean?’” You remind me of the babe, what babe, the babe with the power, what power…)
It probably should be an interesting one for the regulars, but — despite a very well-organised chapter structure that keeps the focus on one group at a time — they’re never doing all that much. Barbara trudges through a defunct subplot; Ian looks for Barbara; the Doctor tries to move things along with the rocket but keeps vital information to himself, when not refusing to engage with the morality of anything going on around him; and Susan arguably has a very interesting experience that raises questions (not including the action-y hostage crisis with the Church), but none are thought about in depth.
Despite everything though, City At World’s End kept my attention. Bulis has far too many hooks here, but the main one — how are these people going to get out of this? — is actively engaging for as long as possible. There’s a good amount of interest generated just by asking questions all the time, like what the hell that giant snake monster was about. (Not a question you’d expect to hear in a “survive the moon collision” story.) Some of the characters have a tendency to blur together, such as Draad and Lant, but there’s enough of a general air of likability to be invested in them when they’re in it, even if I suspect that Bulis had no idea what to make of any of their actions.
It’s messy, no doubt about it: thoroughly in need of a good prune and in dire need of more focus on the big questions. But as an exercise in plate spinning, what can I say? It’s quite engrossing and you could do worse.
6/10