Doctor Who: The Eighth Doctor Adventures
#20
Demontage
By Justin Richards
Here’s one I read earlier! This was part of a run of books that I picked up as they were originally released. (I was about 13. Yikes.)
I remember really enjoying Demontage. A few fragments of it have stayed in my mind since, which tends to be a good sign: in particular there’s the incongruous opening image of a cramped spacecraft where terrified elderly passengers listen to their tour guide, an enormous anthropomorphic wolf. It’s quite a colourful and visual story in general, with fairly regular bursts of action. I can see why a younger me liked it.
I’m older now, somewhat jaded and beginning to creak, and it’s fair to say Demontage didn’t work as well the second time. But there’s still stuff to recommend about it.
For starters, this is our first bona fide adventure with the Eighth Doctor, Sam and Fitz. The newest companion was introduced in The Taint, which put some work into what he is like, but not so much into how he slots into Doctor Who. There are more clues to that in Demontage. Visiting a casino in space (Vega Station) Fitz has enough cultural mores to pretend to be James Bond, and he only sticks out as horribly as most visitors already do, so he’s capable of enjoying himself out among the stars. He’s still out of his depth, at points either flailing about and making a mess or simply hanging back from the main action because he doesn’t know what to do, but all of that seems to be part of his charm.
It’s a surprisingly vulnerable showing for a character who seemed so carefree in his first appearance, but that feels like a natural evolution when you’re sending him off in the TARDIS for the first time. Besides, I loved all the comical flailing and the farcical misunderstanding where he is mistaken for an assassin. I didn’t much like Fitz in The Taint; this revised prat version, this I can work with. (I also enjoyed the genuine crisis around his diminishing number of cigarettes. I’m not a smoker, but this seems like a neat way of reinforcing his native time period and highlighting that he might not get back there.)
Sam, as seems almost irreversible at this point, doesn’t stand out much. There’s an amusing moment early on when she snaps at a friendly stranger, then catches herself and apologises; an awareness, perhaps, of the character’s heavy-handed sarcasm and general lack of charm. (There also seems to be a mild frisson between the two characters, both women, but perhaps I only imagined it.) Richards makes some effort to relate Sam’s experience here with the wolf-like Canvine to her time with the wolf-like Jax in Kursaal; he flirts with a sense of trauma that we could meaningfully build upon, but sadly leaves it at that. Bonus points, however, for appearing to recollect that Sam is missing memories from that adventure — not everybody does!
Something interesting does eventually happen to Sam (Fitz and his not-the-assassin routine generally draws more focus here), but again not enough capital is made from it. Suffice it to say she is forcibly transported to another mode of existence from which she’ll be lucky to escape, and when she shortly thereafter does escape, that’s pretty much that. I doubt this one’s going into the Suffering Sam files — it’s a cool idea that just sort of sits there, being an idea.
All the same, this central conceit — the strange realm — is perhaps the biggest thing to recommend about Demontage. An art exhibition is taking place on Vega Station, but there’s something off about it. Turns out, due to the technology used to create them, the paintings can come to life and roam free, and similarly people can be trapped within them. This feels like a distant echo of Richards’ earlier Theatre Of War, where a projector could bring plays to life. It’s not, to be clear, a rip-off — it just feels like Richards isn’t done being interested in the concept of art wandering into real life. Fair enough. There’s some pathos to the painted creatures lumbering about in Demontage, albeit apparently not enough for the Doctor to think twice about incinerating them. (The Doctor in this has the right amount of flighty whimsy but he can seem oddly cold, at one point dismissing Sam’s concern about someone trapped in a painting, at another itching to start a deadly fire. Not sure I’m on board with this.)
There’s a theme of things not being what they seem in Demontage, which allows for some shades of grey in the Canvine — huge wolves that eat raw meat but also enjoy culture and opera. I got the sense that this was also meant to extend to the paintings, who ultimately are just following orders, but no one seems really interested in pushing the point. Richards seems more interested in the expectations surrounding his human (or human-ish) characters. There’s an assassin who strictly obeys random chance; his agenda isn’t as nefarious as we think. There’s the visiting President of Battrul, whose visit isn’t what it seems. The head of the station is hiding in plain sight as merely the head of the casino, a misleadingly flamboyant character in pink suits. (The “flamboyance” is pretty much just his suit for most of the book, which makes the [groan] homophobic slur from Fitz towards the end feel a bit of a stretch, as well as just plain unfortunate to a modern reader.) Richards is clearly having fun with Newark and Rappaire, a couple of art collectors/forgers/card sharps, although they never quite break through into the genuinely funny realm of a Holmesian double act that you sense he’s going for.
I think that’s a key problem with Demontage: it should be funnier. There are great bursts of farce here and there, particularly the “Fitz accidentally identifies himself as an assassin” stuff, but both the character and plot largely shrug that off. The Canvine are an inherently amusing contradiction — and it’s one we mine for pathos, as we get to know “Bigdog” Caruso better — but they’re not in the book very much. The general atmosphere of Vega Station, if not the book, is one of low stakes misunderstanding (when the Doctor observes that it’s “best to keep things low-key” he might as well be talking to us), but as it goes on there’s an inevitable pull towards a tight plot and some serious stakes instead. These are not bad things to have, but they feel off-course from where we begin, and they don’t enrich the somewhat scrappy setting. Moments where we find the Doctor gambling for the fun of it or cheating at cards to get out of trouble feel too much like exceptions to the tone, not enough like they’re supporting it.
Somehow, that sense of fun worked for me just fine the first time I read it. I think a key difference is that I’ve since then picked up an adverse reaction to this style of writing — that cuddly mascot of this marathon that is Short Sections With Lots Of Scene Changes. Your attention span changes as you get older and I think mine was better at locking in when I was younger. Demontage always seems in a hurry to pause what it’s doing and go check on something else, which just kills the momentum for me, or it does so now anyway. Richards is very good at plots but I became more and more aware that I was being reminded of disparate characters just so that we could get them all arranged for the grand finale. We rarely spend enough actual time with them in these hurried chunks that I’m overly thrilled to be back with them, or all that moved to discover that character X or Y was the real bad guy all along, or miss them when they’re gone. There’s a sense of mechanism to all the dancing back and forth in Demontage, which could perhaps have been obfuscated if we’d leaned more into the confusion and farce of it all. Isn’t that what Fitz is here for?
The pace didn’t work for me, so I ended up taking ages to re-read Demontage. I think it’s too busy to really land anything, and for all the effort we just move on from the plot as soon as we can. But the general atmosphere of low-stakes fun is still a tonic after multiple moody books with this Doctor and Sam, and it seems like a good way to allow that new dynamic to develop — even if it’s admittedly still glomming together at this point. I’m a firm believer in fun books and at its best Demontage is fun enough.
6/10