#29
Frontier Worlds
By Peter Anghelides
We’re now a few books into the new normal, or “minus Sam/plus Compassion”, but there hasn’t been much in the way of normality. After the pyrotechnics of Interference came the highly experimental The Blue Angel; after that came a lot of lore-heavy histrionics in The Taking Of Planet 5. I don’t object to books taking big swings, but doing it three books in a row has been a bit exhausting.
Enter Frontier Worlds which — phew — is more down to Earth. The Doctor, Fitz and Compassion are investigating strange experiments on the planet Drebnar, although that’s secondary to the planet having dragged the TARDIS down there. It’s one of those that starts in media res, and it’s one of those where they’ve gone undercover with jobs and everything. I love that feeling of really mucking in and investigating; the New Adventures crushed this when Roz and Chris were around, and Fitz and Compassion make a similar impact here.
Fitz, as “Frank Sinatra”, has an office job and all the internecine annoyances that come with it; he also has a steady girlfriend, Alura. Compassion, or “Nancy Sinatra” (guess who chose the names) is going even more undercover as a somewhat bubbly office girl, keeping a few flirtations on the boil just to find out more. The Doctor wants the two of them working together; it would be beneficial, perhaps especially for Compassion, for these guys to get along.
Right away this is my favourite thing about Frontier Worlds. Now, I think it’s unfair to consider the absence of certain “Doctor Who companion” beats as a failing; the more of these I read, the more I realise that stuff like “spend an episode bedding in the new companion” is mostly a new series invention, and it’s wrong to take it as read that it will be in old books or episodes. Nevertheless, we haven’t had this stuff with Compassion, who joined the TARDIS more or less between books, and I am reading these books with a post-new series brain, so it’s just doomed to irritate me a bit when it’s not there. What can you do. (You’d think I would learn, since we also skipped it with Fitz. And as for Sam…!)
Whatever the reason behind it, Frontier Worlds seems to recognise the room for improvement here, so it spends time on the leads. We get gobs of first person prose with Fitz, which is immediately the sort of no-brainer creative decision that ought to become standard operating procedure. He’s disarming, hilarious and vulnerable, buoying the text nicely where otherwise it might threaten to become procedural. When things with Alura take a shocking turn his cheerful outlook is then doused in cold water, leading to at least one act of, if not revenge, at least a brutal act of not trying terribly hard to help the guilty party. “Fitz suffers” already feels like an EDA trope, but I think this book handles it well, using it to show another side of the character.
We don’t get that close to Compassion — that’s sort of her thing — but after highlighting some of her physical peculiarities in The Taking Of Planet 5, here we focus on her emotional ones, the ways in which she does or (mostly) doesn’t relate to those around her. Some of the best stuff here is a now combat-hardened Compassion reassuring Fitz of his worth in this team. Describing a glance at the stars: “I’d see clouds and stars and vapour trails. The Doctor would see scientific classifications and animal shapes. You’d probably point out that the only reason we could see those things while we were staring up at the sky was because someone else had stolen our tent during the night.” That later turns out to have been a knowing pep talk and not wholly sincere, and that speaks to how absent Compassion is from Fitz’s idea of normal — but it still makes clear that she can, albeit academically, care about her friends. She overall seems to regard this business as a mission to execute. That’s not a new archetype for a companion; her ease with violence puts her in a similar bracket to Leela, for one. But it’s an approach that works, and keeps things moving.
I also liked the way Anghelides made use of their shared physical history. Both Compassion and Fitz have been replicated by the Remote; neither is the person they once were, with Fitz benefiting from a more nuanced set of memories stored in the TARDIS to make him whole again, or at least as close as he can get. Anghelides is right to underline this as a neurosis for Fitz; can he ever be sure who he is? Compassion, having not undergone such a drastic flip-flop, naturally feels more comfortable with her “remembered” self, and rejects the Doctor’s insinuation that she could grow more into the shape of the person she was.
All of this dovetails nicely with the plot, which concerns an alien method of “regeneration” with wildly dangerous side-effects that can ostensibly extend your lifespan. The question of whether the people undergoing these changes are really still themselves afterwards is an effective parallel for the Remote history of Compassion and Fitz (whose shared, too-perfect DNA also figures into the plot), not to mention the Doctor, who knows a thing or two about the Ship of Theseus/Trigger’s broom.
Perhaps that underlying echo explains his rather dishevelled characterisation in Frontier Worlds. Early on Fitz clocks that he “wasn’t like a kid any more”, although admittedly that was following a death-defying fall down a snowy cliff and chase that has left him ragged and bloodied. The Doctor in this seems heightened and vulnerable, just as Fitz does, at one point coming close to a painful vivisection and only escaping thanks to bluffing for time and rushing his aggressor at the last moment. His best laid plans don’t end up happening thanks to Fitz and Compassion’s imperfection, but he manages to steer things right anyway. The whole network of trying to stay one step ahead and then having to wing it speaks, hopefully, to the sort of dynamic we can expect from these three: smart and competent, but woolly enough to remain interesting.
Perhaps it’s inevitable that the focus on character dynamics comes at the expense of the plot. That’s not me segueing into “the plot’s bad actually” — more an acknowledgement that there isn’t a huge amount of it here. Sometimes that’s fine. Frontier Worlds is definitely an example of having just enough plot to hang the cool stuff on. And there’s plenty of that, with the aforementioned death-defying jump being just the first example. There’s a lot of memorable action and violence in this, from body horror (characters literally shedding their skins to be reborn) to more general horror (a man walking into an industrial shredder; later, a man falling into a combine harvester) to action movie fare (snow bike chases; a struggle to escape a cable car in a lightning storm). As unpleasant as it can be, it’s brilliantly clear to visualise, particularly where a lot of it takes place in snowy vistas. I would bet David A. McIntee enjoyed reading this one.
For all of that though, there are effective smaller moments. There’s the Doctor’s bookended visits to a man with no short term memory, trapped in a sense of panic whenever his wife leaves the room; Fitz’s inability to break it off with Alura for the sake of the mission, and then his heartbreak when that decision is taken away from him; and there’s all the silly ground-level annoyance of office politics, with “Frank” and “Nancy” navigating local irritants and arranging business deals. You get a convincing sense of how well they’ve integrated here, and at least some sense of how an office job on Drebnar differs from one on Earth.
I’d be lying if I said I raced through Frontier Worlds, but I suspect that’s more on my touch-and-go attention span than the book itself. This is a decent (if trad) story very competently told, heightened when it needs to be and making the most of its lower stakes by making the regular characters the stars. I doubt it dazzles many readers as much as the preceding books, but for whatever reason it’s right up my alley.
7/10