Wednesday, 1 October 2025

Doctor Who: The BBC Books #70 – Grave Matter by Justin Richards

Doctor Who: The Past Doctor Adventures
#31
Grave Matter
By Justin Richards

Is it a bird? Is it a plane? No, it’s Write Novels Quickly Man!

Whilst I can’t exactly prove it, I’m confident that Grave Matter was a last minute replacement for something else. A few things point that way. Justin Richards was clearly very busy around this time, gearing up as range editor, co-writing the next book in the schedule and then fully writing an EDA two books later to soft-reboot the range. I doubt he had time to write another manuscript voluntarily. Then there are the behind the scenes materials in Campaign, which point to the PDA slot after Verdigris being vacant after Jim Mortimore’s book fell through. That was in October 1999, and they needed the next (now non-existent) book at the printers within 2 months. Enter a very frantic Justin Richards, perhaps? (We know he can do it. Look at The Joy Device and Millennium Shock.)

I suppose the other little clue is the book itself. It lacks the sense of a special interest that you get in some of Richards’s books like Theatre Of War or System Shock. For Grave Matter he’s doing a sort of Hinchcliffe-era pastiche which, while very entertaining, could have been assigned to anybody. The pacing also suggests a certain degree of, if not rushing exactly, perhaps not finessing as much as might be preferable. It takes some time to get a real sense of the threat here, and once we’re into the climax there’s a sense of throwing one thing after another just to keep it going for 240 pages.

Not that I mind, of course. The thing to remember about those last-minute Richards novels is that they tend to be very entertaining, almost as if that sense of urgency got baked into the product. If Grave Matter is another one of those then something like that has happened again.

We get some Gothic imagery right away as a strangely corpse-like man flees captivity on an island, then is (literally) hounded off a cliff. Once the Sixth Doctor and Peri arrive on the island of Dorsill they meet the man, who is frightful to behold, and he prevents Peri from falling to her doom. Once the duo then make it to the town they find a funeral procession by lamp light, which promptly collapses showing Peri the corpse. Even after all that high-level spookery there is Dorsill itself to consider: a strangely old-world place that holds modern day anachronisms.

It’s an arresting start full of memorable visuals, and there’s a lot of that still to come as Dorsill reveals its odd little quirks and — as I mentioned above — its problems, albeit slowly. There have been deaths recently, but nothing in particular links them. Animals have peculiar habits, with the sheep seeming more organised than the sheep dogs. Even the school children have developed odd aptitudes for things in a way that only makes sense if they are somehow psychic. The fact that Dorsill is a modern day (albeit undated) community willingly cut off from technology is the least odd thing about it.

You get the sense though that the Doctor and Peri are investigating a general vague air of mystery rather than anything specific. For instance, the Doctor wants to find out what year it is. (You might think the strange-looking man they meet at the start would be an inciting incident, but they seem to forget about him instantly. Rather odd. He crops up again later.) They are made quite welcome, for once, and this adds an air of comfort to proceedings. Dorsill is very well defined visually and it’s quite pleasurable to follow the characters around it. Not exactly a page-turner in the same sense as Millennium Shock, then, but it’s compelling enough all the same.

Eventually the title starts paying dividends. There’s a marvellous sequence that begins with Peri witnessing an apparent grave robbing-cum-zombie resurrection, which then turns out just to have been grave robbing. (For medical curiosity purposes only.) This is followed by the same corpse actually rising from the grave in the same spot, which is very neat work and would have been horrifying/hilarious if televised. It turns out there are shady experiments originating on Dorsill’s sister island, Sheldon’s Folly, and these connect all the unusual happenings on Dorsill. Suffice to say, the local mad scientists have slightly overstepped, hence the minor problem of the zombies.

Once we find out what’s happening the action re-centres around the Gothic house/laboratory on Sheldon’s Folly, giving us a bit more Hinchcliffian bang for our buck as zombies attack and allies become enemies. This is where the previously mentioned fodder comes into it, particularly in a sequence where Peri runs to fetch help and is variously attacked by possessed seagulls, owls, foxes and (ah why the hell not) a shark. It’s nevertheless fun to watch the Doctor try to figure things out on the fly here, especially when he has to translate the only-brainwashed-a-bit messages of a colleague; everything she says is a deliberate lie to fool the ruling intelligence so he must always infer the opposite. (This feels like a suitably Justin Richards bit of cleverness.)

It’s the kind of story where, once you’ve finished it, there isn’t a lot of substance to mull over. It’s a vibes thing, as da kidz say, coasting along pleasantly enough on spookiness and peril. It does occasionally overstep, in my view. There’s a character who is understandably upset about his brother’s death, who then becomes an antagonist towards Peri for no particular reason beyond presumably being an aspiring rapist. (Which is a very tropey way to treat Peri, on top of everything else.) And there’s a character inveigled in the conspiracy who wants out in the most final way possible, being moved to attempt suicide three times, with a great deal of detail provided in each instance. Got to wonder if anyone other than the range editor could have squeaked that through unedited.

Character voices are otherwise quite strong, with Sir Edward making a memorable accomplice for the Doctor and Peri, and local farmer Hilly feeling like a real-enough person. The two regulars are very well drawn also, particularly a Sixth Doctor still early in his tenure. He’s brash, alliterative and single-minded, but sensitive underneath it all. A moment where he appears to have been taken over by a malign intelligence feels alarmingly plausible when it’s a guy fresh from being in The Twin Dilemma. Peri’s lot in life here is mostly to grouse and try not to be upset when the Doctor is rude, but all of that feels true to where she was at in the series. Although she does experience a brush with the malign influence on Dorsill, at least she’s spared being transformed into something else entirely, which was very much her thing on television.

There’s not a heap more to say about Grave Matter, perhaps for reasons I’ve already speculated about, but the overall concoction is a successful one. Richards kept my interest even when it felt like he was still figuring things out, and he applies memorable little flourishes whenever he can, such as describing a possession as “Her mouth was twisted into a smile, but her mind was in tears.” Spooky, colourful and (perhaps excessively at times) action-packed, it’s a decent enough fusion of the grimdark Season 22 with its similarly nasty ancestors. I’m sure Mary Whitehouse would not have approved.

6/10