#41
Zamper
By Gareth Roberts
And we’re back to normality. We’ve had an unusually good run with Human Nature, Original Sin and Sky Pirates!, and to be fair to Zamper, somebody had to buck the trend.
I’ve been picking away at it for over
a week. Zamper isn’t ghastly, and it has most of the hallmarks of a Gareth
Roberts book: comedic tone, whiff of satire, whimsical prose, Chelonians. But all of that’s saddled to a story that
takes more than half its page-count to get going.
The Doctor and co. experience a
TARDIS malfunction (imagine that!) and arrive on Zamper, a difficult-to-reach
planet that manufactures out-of-this-world spaceships. (Given Roberts’ influences, let’s just say “Magrathea,
again?” and leave it at that.) Zamper is
a bit odd, though even that feels like a stretch: half a dozen people live
there, and all the work is done underground by the mysterious, telekinetic
“Zamps”. They can literally create
spaceships using thoughts, which has the Doctor intrigued. All of this is overseen by The Management, a
strangely anthropomorphic computer system experiencing unexplained power
failures. The few people working there,
mostly against their will, either long to get away or have agendas not related to
their jobs. A couple of Chelonians are there
to purchase a ship that will revive their ailing war effort – seems a bit
optimistic, but it’s a really good
ship I suppose – and must tolerate working with “parasites” rather than
enthusiastically murdering them. A quiet
level of intrigue is had all around.
And… so? That’s a collection of mildly diverting things
happening in a dull place, but it’s not much of a plot. And Zamper is dull: the “complex” includes a gaming facility where you can play
Bingo, some offices and bedrooms, but if this were on TV we’d just be seeing
the same corridor from a few different angles.
As for the underground bit, imagine a cave, any cave, and you’re there. Never mind the staff, I nearly got cabin fever.
Zamper might have an unusual
secret, but aside from vague curiosity about it there’s no particular need for
the Doctor to investigate right now. Yes, it’s the sort of thing that would catch
his eye, and yes it ultimately turns out something alarming is going on, but
there’s no driving sense of mystery behind it.
The Zamps are odd; okay. But that’s
not sufficient to still be asking “How does all this work, then?” after
100 pages. I really didn’t care that
much.
Meanwhile The Management keeps
going awry. Who’s that going to
inconvenience besides half a dozen typically Roberts-esque jerks? I can’t be the only one noticing a pattern among
his characters: his need for satire lends them a certain misanthropic edge,
leading to unsympathetic people you won’t miss when something horrible
(inevitably) happens to them. While it’s
probably deliberate, because comedy, it’s nonetheless odd that the Chelonians –
war-obsessed tortoises who would literally kill you as soon as look at you –
engender more sympathy and interest than their victims. The elderly Hezzka spends a portion of the
book with Bernice, and consequently softens his attitude towards “parasites”;
their scenes are easily the high points.
There’s literally not much else
to write home about. The Doctor potters
through caves with a zoologist named Smith (bit unfortunate so soon after Human
Nature, but oh well), raising questions about Zamps and then in due course,
answering them. Bernice doesn’t find her
feet until she stumbles across Hezzka, wounded by a devious Zamper worker. Roz and Chris fall squarely into “that other
one” territory, especially Chris – seen comically in his pants, or resembling
an enthusiastic dog, or a small boy, the sum total of him is a quite affable
hat-stand that moves. Roz displays the
hard-nosed unsociability of a Dragnet cop and little of the wit. There’s something rather sad about her, as
this capable and no-nonsense woman struggles to find her place within the
TARDIS team. Some of which is deliberate
and all of which I know we’re going to have to like or lump in these
post-Original Sin books, as the authors try to find a use for them. Let’s just be grateful Chris and Roz aren’t competing
for the job.
All this pottering about and
vaguely wondering why the lights keep flicking on and off does culminate in A
Bad Thing That Must Be Stopped, thank goodness, i.e. the evolution of the Zamps
into something malevolent – but there’s a note of just shrugging and doing
what’s expected here, as it turns out the Doctor was wrong to look for the best in this emergent species, and the
villainous “loops” (difficult not to picture a lot of snarling lassoes) talk in
the time-honoured manner of a really insufferable “hilarious” bad guy. (It’s all “nincompoop” this and “toodle-oo”
that, combined with bloody rampaging, because
unexplored-realms-of-space-and-time.) A
moment where the Doctor appears ready to sacrifice himself and an entire
Chelonian fleet is almost dramatic, until it’s undercut by the strange observation
that “in the universal scheme of things
he was important, and owed it to others as well as to himself to stay alive”. (That’s how the reader and, I suppose, Doctor Who feels on the subject, but
him?) It doesn’t feel so much like
nodding towards the Doctor’s Machiavellian schemes as saying “that Doctor guy
sure is a weasel, apparently!”
Once again I sound more miffed
now than I was when I read it. I almost
longed to be really, properly annoyed – anything to get those pages turning
faster. I don’t know what’s more of an
issue: the way Zamper can’t rouse a
care for anyone it’s about, suggesting the cold and overpopulated nadir of the Eric
Saward era, or the dandelion-picking pace.
They make an unfortunate combination, holding Zamper back from the jolly romp its short-and-silly name suggests,
and making me grateful that Roberts is sticking to Missing Adventures from here
on.
5/10
My thoughts back when I first read this:
ReplyDeleteThis novel started off terrifically: the characters are interesting, their predicaments were amusing, the mystery about the Management and about the Zamps was intriguing. Also this book benefits greatly from a pleasant and heroic Doctor and companions who like him (every book is better without a companion like New Ace). Roz is the new tough companion, but she understands the Doctor's occasional ruthlessness, and she does not lust to kill. Besides Roz is deliberately part of a double act with Chriz Cwej: you can't have one without the other.
However the mid-section became a lot of corridor walking and tunnel crawling which turned into corridor running and tunnel panicking. The aliens' mystery turned from intriguing to the same old insane lust for conquest. The Chelonians remained both fun and tragic throughout however.